Report: RGG Studio’s Daisuke Sato Shares Desire To Remaster Third-Person Shooter, Binary Domain

Posted on March 25, 2021 by Nick Moreno

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When putting Japanese developer RGG Studio under a microscope, you will quickly learn that the game studio offers well beyond just the prominent Yakuza franchise. In that, Ryu Ga Gotoku has worked on other projects at Sega that many are surprised to be a game from the team. One being Binary Domain: a third-person action shooter.

Arrived to the Xbox 360, PlayStation 3, and PC back in 2012, the game while received in favor of the developer says otherwise in terms of sales for the title. But despite what the numbers say, fans that experienced the game are what matter. According to RGG Studio director Daisuke Sato, he reveals that he wishes to revisit Binary Domain for adjustments he couldn’t apply the first time around – suggesting interest in a possible remaster.

Speaking with GameBlog, and translated by Video Game Chronicles, Sato shares the following: “Personally, I’d really like to (laughs). If possible, I’d like to make a few changes that I didn’t quite get to back then and maybe redo some parts, too.” Elsewhere, he continues to reference 2020’s Yakuza: Like a Dragon and how the gameplay is not all on the menu from RGG Studio in the future.

I think for the most part, we’ll keep to the genre that we’re good at. However, that doesn’t mean we’ll only make action adventure games, and we’ll make decisions based on what genre best fits the game we’re developing.

As seen in Like a Dragon, we switched the battle system from action to turn-based, and the genre to RPG. This was because Ichiban Kasuga isn’t the type of protagonist to fight alone and the story followed him and his friends to go from rags to riches together, which translated better as an RPG in which you team up as a party to fight.

TPS was also the genre that best matched Binary Domain. For RGG Studio, the dramatic story is at the center of everything, so the genre is then created to best match how that story flows.

While the Sato compares the latest installment for Yakuza in contrast to Binary Domain and how each’s genre complements the gameplay and story, there happens to be more context to Ryu Ga Gotoku’s aim for coming entries. In a previous interview, Sato explains that the Japanese studio still desires to make its projects a multiplatform release leading forward.

Already, we witness that ambition with the coming remaster for Judgment. In that, the game while being reworked for PlayStation 5 and in preparation for its debut on Xbox will also be arriving to Stadia – a first for RGG Studio. You can read the full report by heading here.

Are you a fan of Binary Domain?

Source: Video Game Chronicles

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