Although the titular Marvel juggernaut film series holds very high in regards to the cult status among fans, the same cannot be said for the video game Marvel’s Avengers. Even before the game was released, many criticized the status of the title with its pacing of the original prologue at the start of the game. But following its launch, excited players learned that the formula is not what they would anticipated alike when going to watch one of the movies.
So much so that there was a reported $63 million loss on behalf of Square Enix following the release of the game last September. Even more, portions of the game is only unique to one platform: the Spider-Man DLC However, matters became even worse when learning that the promised content for PlayStation users is being delayed even more.
And while the addition to Xbox Game Pass might put a band-aid for all hope lost for the game, Square Enix says to be certain of the failure of the property now. So much so that CEO Yosuke Matsuda shares Crystal Dynamics was not suited for the project in the recent earnings call – transcribed by Video Game Chronicles.
Marvel’s Avengers was an ambitious title for us in that we took on the GaaS (Games as a Service) model. We overcame a variety of unexpected difficulties in the final phase of the game’s development, including needing to transition to work-from-home due to the pandemic. We were able to surmount these challenges and release the game, but it has unfortunately not proven as successful as we would have liked.
Nonetheless, taking on the GaaS model highlighted issues that we are likely to face in future game development efforts such as the need to select game designs that mesh with the unique attributes and tastes of our studios and development teams.
While the new challenge that we tackled with this title produced a disappointing outcome, we are certain that the GaaS approach will grow in importance as gaming becomes more service oriented. How we go about creating new experiences by incorporating this trend into our game design is a key question that we will need to answer going forward
The outlet goes on to note Matsuda’s statement on Crystal Dynamics prior to the game’s release to be more than qualified for the task at hand. “Crystal has always been a company that’s made games in the action-adventure space.In that sense, I thought that it would be good fit in terms of making a game with Marvel using the Avengers, which would naturally be an action-based game,” he told GamesBeat then.
Despite the current opinion on Crystal Dynamics, Microsoft believes to say otherwise about the developer. For also being a notable team that conjured the rebooted Tomb Raider series, Xbox Game Studios recruited the team to work on The Initiative’s Perfect Dark project. You can read the full report by heading here.
Are you surprised that Square Enix disavows Crystal Dynamics’ performance for Marvel’s Avengers?
Marvel’s Avengers ships to Xbox Game Pass on September 30, 2021; out now for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, PC, and Stadia.
Source: Video Game Chronicles