Rectify Gaming

Report: Stadia’s Lacking Library Is Due To Low Funding And Initiative To Port Titles


Posted on March 13, 2020 by Nick Moreno

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Since November, Google’s home-built Stadia streaming service has presented to bring different issues in contrast to the promises made by the company either it regarding how titles would perform on the young platform or the amount of support that launched with Stadia initially. Regardless, there is more that continues to unearth that developers are anonymously revealing according to a new report.

Intercepted by Business Insider, the market-focused outlet spoke with a handful of independent game makers on the matter of projects coming to Stadia. As of now, AAA entries like Borderlands 3, Metro Exodus, Red Dead Redemption 2 and the likes are available now for Stadia owners to stream to their devices. But the question raised is where are the smaller, yet impactful properties that many users might even rank higher than the big budget titles?

“If you could see yourself getting into a long term relationship with Google?” A developer describing the firm’s patterned habits says. “But with Google’s history, I don’t even know if they’re working on Stadia in a year. That wouldn’t be something crazy that Google does. It’s within their track record.”

One statement that seemed to be repeated among many studios is that ‘incentive’ is missing to port their projects to Stadia. “There are platforms you want to be on because they have an audience and you want to reach that audience. That’s what Steam is, or that’s what [Nintendo] Switch is. They have big groups on their platforms, and you want to be with those groups so they can play your games.” This is just one instance that was shared on Stadia not sharing the same of energetic pursuit as competing storefronts.

“When we’re looking at these types of deals, we’re looking at ‘Is this enough money where we have the resources to make what we want, or is this an exclusivity deal that gives us security?'” The topic also turned to the amount offered from Google, disclosing that what was on the table is not an efficient enough portion for developers to tackle on. “It’s that there isn’t enough money there,” one publisher executive told Business Insider: the employee describing the offering to be “so low that it wasn’t even part of the conversation.”

And while this does draw concerns that continue to reinstate why there is even a reason to buy Stadia, Google actually fuels the fire further more. In a tweet elsewhere, the official Stadia Twitter account even laughs off the limited amount of games as there is not one starting with an “I” when spelling the brand’s name.

Indirectly, this also looks to be something that Google has been prevalent on some occasions: being unsure why things happen. Validating the argument, Stadia points the blame towards developers to be the root of issues regarding underperforming aspects going against the platform’s advertised 4K & 60 frames per second.

On the topic, Patrick Seybold representing Stadia explained that the teams/publisher that the platform has collaborated with has been “very supportive, and want Stadia to succeed.” Continuing, Seybold explained there are still more to be announced so this connotation could possibly change as time develops for Stadia.

What is your opinion on Google’s approach with independent developers according to their statements?

Source: Business Insider

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