Depending on who you ask, people will have something to say about Halo Infinite. But despite the deserved criticisms the game faces in comparison to previous entries, the title proved to be the most impressive release of the three first-person shooters last fall. Ahead of the game shipping in December, Halo Infinite illustrated to already be leading ahead of DICE’s Battlefield 2042 at the time.
But, sales did not exceed other competition. In that, Halo Infinite proved to be a profitable release regardless of the free-to-play release for its multiplayer atop of Xbox Game Pass. Howbeit, it only ranked second for most sold games right behind Call of Duty: Vanguard. Currently, Halo Infinite also faces a game of back-and-forth tango on Xbox’s top five most played which leaves players to question the longevity of the experience.
In terms of Battlefield 2042, the Halo Infinite is reported to be the blame for the game’s shortcomings according to known leaker @_Tom_Henderson_. From a piece he wrote, the release from 343 Industries alongside ongoing issues stringed together from COVID-19 is the scapegoat for the latest Battlefield underperforming.
“It’s really important to acknowledge when we have misses. This is certainly the case with the Battlefield launch, which failed to meet the expectations of our players, and also clearly missed our own expectations,” Laura Miele, EA Chief Studios Officer expressed in a meeting call the leaker transcribed.
Miele continued by addressing the criticisms for Battlefield 2042 were initially positive in hindsight for DICE & Electronic Arts came launch. However, that reversed when compared to Halo Infinite’s surprise multiplayer beta as the game arrived with minor issues compared to the slew of bugs that were still present in Battlefield 2042 then.
Despite the fresh ambitions introduced in the game also plateaued for Battlefield 2042 which Miele acknowledged in the call. “All new tech, it was basically a new engine. They went back. The Frostbite version they were on was so old they had to go back and update. So it was basically putting the game on a new engine.”
“Add up all of this new innovation, all of this ambition for the new project, and then you add a global pandemic halfway into the project, where the game teams had to work from home, we ended up with more new variables in development than we have ever experienced before.” She went on to interject DICE’s ability to translate games to live service, but could not anticipated the shift in expectations for players with the new release.
Recently, @_Tom_Henderson_ in a thread on Twitter pressed on the future of Battlefield 2042. He explained that Electronic Arts is left underwhelmed by the game’s reception and performance suggesting a transition to free-to-play is being considered for the game. You can read the full report by heading here.
Are you surprised by the statements on behalf of Electronic Arts?
Battlefield 2042 is out now for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and PC.
Source: xFire