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Review: Atomic Heart

  • 8/10
    Total Score - 8/10
8/10

Summary

Atomic Heart is a fun and challenging twist on the standard shooter formula.

Developer – Mundfish

Publisher – Focus Entertainment

Platforms – PC – Reviewed, PlayStation, Xbox

Atomic Heart is a first-person action adventure in alternative Russia propaganda-soaked insanity that follows a mysterious protagonist and his increasingly poor opinion of robots. You must figure out what went wrong, as AI has gone rogue and threatens a weird Russian utopia not too dissimilar from something out of Bioshock Infinite.

As you would expect from a straightforward synopsis, the game doesn’t waste time getting started. After a short story introduction, you’re thrust into the world of Atomic Heart, Trading in the 40’s WW2 era for 50’s style robot synth that’s all the rave these days.

The quick-to-action cinematic approach affects everything. The story was the biggest strength, as the bulk is given to you right up front and more near the game’s end for most of the 15 run-times, exchanges or random dialogue between you, your glove, and some mysterious allies. Extensive audio diaries and tapes can be collected and listened to while you’re exploring, which is a great feature.

On the gameplay front, Atomic Heart feels like a faster, more combat-heavy variant of Wolfenstein. The most significant change, outside of the surface similarities, is that the game’s core structure is radically different.

The game operates out of a hub area, where you can pick up NPCs and other side missions. You can move into one of three districts. This area, limited in size, is fun to explore. They are built more comprehensively, with many more secrets to find and uncover.

Despite what some may think about stealth and its mechanics in previous other shooter games, it is possible, with careful play and your abilities, to get through large chunks of the game with proper stealth and silent takedowns. It’s necessary as well because Atomic Heart is a challenging game.

When stealth goes wrong, and trust me, it most certainly will, the game becomes very hectic. Reinforcements come pouring in, and the action is fast and frantic. Careful use of your melee weapons, off-hand powers, and ranged weapons is vital.

On top of this, it’s possible to specify your upgrade points into each weapon with a litany of upgrades that significantly impact the look, feel, and power of each weapon.

Performance-wise, the game runs great, and I’ve had no issues with the PC or either console. It’s a beautiful game with a bombastic art style and memorable set-piece moments.

Overall, Atomic Hearts is an enjoyable experience and introduces several new mechanics. I won’t mind showing up in the inevitable sequel if it does well. Atomic Heart is an easy recommendation if you’re a fan of Wolfenstein, Bioshock, or immersive first-person shooters.

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