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Review: Beast (Early Access)

8.5/10

Summary

Beast defies the typical pitfalls of early access games, offering a compelling and content-rich experience that feels far more complete than its alpha label suggests. With a gripping narrative, a unique Beast system, and intense melee-focused combat, this game not only meets but exceeds expectations. As players venture into the plagued lands alongside the veteran on his holy quest, they’ll find themselves eagerly anticipating the next chapter, not because the game is lacking, but because they genuinely crave more of this captivating world. Beast stands as a testament to the potential of early access done right.

Developer – False Prophet

Publisher – False Prophet

Platforms –  PC (Reviewed)

Review copy given by Developer

NOTE:

The following game is being reviewed in an Early Access State, the game may change after the release of this review and this review reflects the game at the time of publishing.

In the vast realm of early access games, where promises often outweigh reality, Beast stands as a beacon of hope. Despite being in the alpha stage, this game feels remarkably complete, showcasing a level of polish and content that belies its early status. Unlike other titles I’ve reviewed in early access, Beast doesn’t leave players yearning for more due to a lack of substance; instead, it leaves them eagerly anticipating additional content because the existing experience is so captivating.

Set in a world where a veteran emerges from a decade of Ottoman slavery to find his homeland ravaged by a demented prophet-king and plagued by darkness, Beast immerses players in a tale of redemption and survival. The narrative draws inspiration from Carpathian legends, delivering an atmospheric and story-rich grimdark experience that immerses players in a world where evil reigns in various forms.

One of the standout features is the unique Beast system, which adds a layer of complexity to the gameplay. Players are forced to confront moral dilemmas during combat, deciding whether to embrace or exorcise their inner Beast. This dynamic element not only enhances the gameplay but also adds a nuanced layer to the storytelling, making each decision impactful.

The game’s early access status is hardly noticeable when delving into the current 20 playable missions, two main characters, seven enemy classes, eleven enemy types, and a staggering 40 weapon types. The variety of content is impressive, offering a substantial gameplay experience that rivals some fully released titles. The brutal and dynamic melee-focused combat further elevates the experience, as players command their squad in fast-paced, gridless, turn-based tactical battles that demand strategic thinking and precise execution.

Beast succeeds in making players feel a profound connection with the protagonist as he battles both external foes and inner demons. The world design, inspired by Carpathian legends, contributes to the game’s grim and captivating atmosphere. The attention to detail and commitment to delivering a complete gaming experience, even in its early stages, sets Beast apart from the plethora of half-baked early access titles.

Beast defies the typical pitfalls of early access games, offering a compelling and content-rich experience that feels far more complete than its alpha label suggests. With a gripping narrative, a unique Beast system, and intense melee-focused combat, this game not only meets but exceeds expectations. As players venture into the plagued lands alongside the veteran on his holy quest, they’ll find themselves eagerly anticipating the next chapter, not because the game is lacking, but because they genuinely crave more of this captivating world. Beast stands as a testament to the potential of early access done right.

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