Summary
The Meta Quest 3 version of Hitman 3 VR: Reloaded is more annoying than entertaining. This VR port is a huge disappointment due to its numerous technical problems, awkward controls, and poor graphics. For devoted fans, this is less of an improvement and more of an insult. It’s difficult to suggest this game as is, even though I’d love to see it patched and enhanced. For the time being, if you’re as devoted to Hitman as I am, you might want to stick with the flatscreen versions.
Developer: XR Games
Publisher: XR Games
Platform: Meta Quest 3
Review Copy Provided by Developer
Alright, just in case anyone was curious…I love Hitman a lot. The one and only tattoo I have is the Hitman logo on my shoulder! These are the games I grew up playing. Yes, please, double silenced ballers…oh yeah! I’ve played every game in Hitman’s illustrious franchise, from the first PC titles to Hitman 3 on the Xbox. I even played Hitman: Go on my phone! It’s safe to say that I have a soft spot for Agent 47, so my opinions about Hitman Reloaded on Meta Quest 3 might be a little skewed. Is it going to meet my expectations? Let’s find out!
Graphics – Immersion Hits a Wall
These graphics are instantly disappointing. The characters’ cartoonish, nearly cell-shaded style didn’t bother me, but the maps and background assets just look awful! Pop-in is evident everywhere, and textures don’t load consistently. Buildings on maps seem blank until you’re almost on top of them, and character models appear low-resolution until you’re just a few feet away. Less “immersive world” and more “90s shooter,” In some cases, this resembles a crayon kid’s drawing rather than a sophisticated stealth game. The immersive detailed VR experience that the Quest 3 (look at how great Batman: Arkham Shadow looks for instance) is more than capable of providing is destroyed by this lack of polish.

Controls – A Nightmare to Navigate
The controls are a nightmare come true. The Hitman experience ought to be easier in virtual reality, right? Unfortunately, no! The game feels more like an awkward hybrid than a complete VR port because basic interactions like picking up objects, aiming, and opening doors are controlled by button presses rather than natural hand movements. For instance, there is no aiming support when throwing objects, so every throw is a complete guess. The clumsiness detracts from Hitman’s signature fluid, strategic assassination gameplay.
It is impossible to properly survey your surroundings in first-person virtual reality. You can enlarge the map in flatscreen versions by adjusting the camera or peeking around corners. You’re restricted to a limited first person view here, which not only makes the game more difficult but also eliminates the sly, perceptive vibe that is central to Hitman’s gameplay.

Case Study: Death in the Family – New Levels of Frustration
Death in the Family has always been one of my favourite levels in the entire Hitman series. I adore the rich setting of Dartmoor, the detective angle, and, of course, the myriad ways to kill the Lady of the Manor. However, the VR experience in this level was extremely annoying.
As I’ve done many times before on Xbox, I intended to knock out the detective and take his outfit, so it began predictably enough. However, everything fell apart right away. The brick I threw missed the mark because I had no aiming arc, and I had no way of knowing where it would land. I managed to draw the detective in close enough, but my punch was unsuccessful because of the malfunctioning detection, which led to five minutes of mayhem as guards arrived in droves. Even the most basic tasks became difficult due to VR mechanics that ought to be intuitive but instead felt like barriers.
Once inside, I struggled with the controls once more. Following a quick exchange of words in the lobby, Agent 47 accidentally touched the target with a tiny hand motion, and chaos ensued. I was shot and killed a few seconds later. I managed to get to the crime scene after reloading, where I had to scan the body. This should be simple, but the camera lurched and bobbed in VR, which nearly made me lose my lunch! Immersion shouldn’t be a punishment, yet it felt like the game was actively working against me.
After several more exasperating deaths, I barely finished the mission. I ended this experience feeling disappointed and irritated, even though it was meant to be a smooth, covert one. Hitman’s appeal lies in the seamless execution of carefully planned moves, but in VR, I felt more like Mr. Bean fumbling about than James Bond.

Verdict – A Missed Opportunity for VR Greatness
The Meta Quest 3 version of Hitman 3 VR: Reloaded is more annoying than entertaining. This VR port is a huge disappointment due to its numerous technical problems, awkward controls, and poor graphics. For devoted fans, this is less of an improvement and more of an insult. It’s difficult to suggest this game as is, even though I’d love to see it patched and enhanced. For the time being, if you’re as devoted to Hitman as I am, you might want to stick with the flatscreen versions.