Review - Monster Hunter: World
Monster Hunter: World stomps its way onto PC, but not without suffering a couple of setbacks in the process.
Capcom has been around for a long time, with titles ranging from Breath of Fire, Dino Crisis, Dragon’s Dogma, Lost Planet and Monster Hunter. It’s clear that somebody at Capcom loves huge, epic monsters, dinosaurs and dragons of all types and varieties. Monster Hunter has been the premier franchise for chasing these beasts down and battling, but for years and years the series was relegated to portable systems. Of course, there’s nothing wrong with that, but for me, I could never get into it. The small screen felt like it was a disservice to how incredible the creatures were and how grand the hunts could get.
That’s a problem no more. With Monster Hunter: World, Capcom finally brings its biggest franchise to the big screen along with all of the depth, nuance and grandeur of it all.
The transition to the consoles wasn’t a conversion. Monster Hunter: World has made a great deal of changes to appeal to the mass market. The game has added so many quality-of-life improvements to every single aspect of it, from the crafting, the information on certain monsters, and the core gameplay itself. In-game flies help you track monsters, maps are massive with no loading between small rooms, the entire game is polished, and much of the guess work and tedium of the prior games is gone.
Normally those are the kind of things to make veterans scoff. “Dumbing down” games is a major problem in today’s market, with the appeal of the casual fan making some hardcore franchises incredibly player-friendly to the fault of the core game itself.
Monster Hunter avoids that problem entirely. They take all the info that was relegated to online searches and Wikipedia and incorporated it into the game itself. Do you need to know what parts you need for crafting something and from what monster you can obtain them? Or maybe the likelihood of certain mats compared to others? It’s all in the game. The ins and outs of using weapons and some of the particulars to certain combos are all there as well. All of these quality-of-life changes, alongside great visuals and a 2018 game free of the DLC microtransaction mess that has become so commonplace, all add up to a fantastic experience.
The best part of that is it’s all done without sacrificing depth. The gameplay is weighty, the hunts are intense and you can, and most likely will, be defeated when you go against a Rathalos or Diablos for the first time.
After waiting for several months, Monster Hunter has finally arrived on PC. The promises of a fast frame rate and better load times were exciting. Monster Hunter: World does a good job in these areas in its port to PC. It has all of the bells and whistles you’d expect. Outside of a couple of options you may need NX Gamer to decipher, it’s all pretty straightforward.
One setting in particular, volumetric rendering, can cripple frame rates. Make sure to turn this to low or off and you will gain a lot of performance. The port also has a major problem with certain effects. If you have lightning on your weapon, or face the late game Elder Dragons, the game can chug heavily when the more complex effects come into play.
The other glaring issue, which plagued the Xbox version for a while, was constant disconnection issues. I have yet to encounter many of these issues myself, but I have played with a couple of friends who could not maintain a connection any longer than a couple of minutes at a time. So far Capcom has not really addressed the issue, but the community has made them known, and patches are expected.
Despite these issues, it has still been a blast playing Monster Hunter on PC. After being forced to play clones of the Monster Hunter formula, it’s satisfying to have the original thing readily accessible.
The hunt, the drive to defeat these beasts and conquer them, is what makes this game so great. The first time you land a trap, mount and capture or kill a monster, is a satisfaction that can’t be explained. So try it for yourself, and see why Monster Hunter: World is easily one of Capcom’s best games in years, and one of the best Monster Hunter titles in a very long time.