Summary

4/10
When you first look at Morkull Ragast's Rage, it looks like an exciting Metroidvania. Once you step into the game, you can see its flaws in the combat system, variety of enemies, skill system, and lack of narrative. The game had potential, but it loses you at a point. I found myself being more frustrated at the combat system than anything.

Developer – Disaster Games

Publisher – Selecta Play, Astrolabe Games

Platforms –   PS5 (Reviewed), Xbox Series X|S, Nintendo Switch, PC

Review copy given by Publisher

Disaster Games has released its 2D Platformer, Morkull Ragast’s Rage, which provides a more challenging experience for those into the platformer genre. You are in the control of Morkull, God of death and darkness and lord of the Ragast whose main mechanics lies in the breaking of the fourth wall, which will allow Morkull to communicate with the player in many ways.

Right away, from the moment you start playing Morkull Ragast’s Rage, you get a good taste of its attempt at being humorous. Morkull talks about how he is trapped in the video game, and the dialogue continues throughout the playthrough.

morkull ragast's rage

Gameplay Is Challenging

If you are a fan of Metroidvania, you’ll understand that there could be a challenge that awaits you. In this game, there is no doubt a slight challenge is in store. However, I felt the tutorial when you first play doesn’t do the best job at explaining the mechanics. Especially with the parry system. It took me at least 30 minutes to finally figure out how to parry enemies correctly.

As you progress through the game, obstacles can get more challenging, and you’ll find more waves of enemies. Eventually, you’ll run into more powerful enemies, however, the generic ones you see are usually the same. There’s a lot of repetitiveness when it comes to the combat aspect.

To defeat the ground enemies, you can simply stand there and melee attack them. For the flying enemies, you must perfectly time your parries.

Overall, I felt the gameplay could have been improved to be a more entertaining experience. I found it challenging to get into in the first place. You’ll likely rage like I did within the first hour of playing the game.

Some Exploring In Morkull Ragast’s Rage

There is some exploring when it comes to Morkull Ragast’s Rage. You’ll find Souls and other collectibles in the game as you go along. It’s a neat aspect of the game, but the environments all look the same with just a different coat of paint. 

The animation style in Morkull Ragast’s Rage is hand drawn, the developer stated. I will say the biggest positive of this game is how the animation looks when you are fighting or using any other abilities. 

Skills can also be unlocked using in-game currency. However, the game does not clearly explain what each move does, and honestly, the UI design feels lazy to me.

morkull ragast's rage

Dialogue

As I mentioned previously, Morkull Ragast’s Rage attempts to be funny almost similar to the style of Deadpool to best explain it. While some moments can be funny, the dialogue could use more assistance. The grammar and spelling aren’t the greatest, as you notice when playing the game in English. 

The dialogue has its strong points but doesn’t drag you into the game. Normally when it comes to games that have some storytelling, it makes you want to play more. There are other aspects such as its combat that will make you not want to touch it.

morkull ragast's rage

Verdict

Morkull Ragast’s Rage could use some work overall, especially with its gameplay mechanics on PlayStation 5. I had a hard time first getting into the game and learning everything. It lacks some direction, and it can cause some rage after trying to clear the same wave of enemies multiple times. 

The hand-drawn art style is a nice touch and I have to give the developers credit there. That might be the strongest part of the game. However, as you progress, Morkull Ragast’s Rage becomes less appealing. 

Hold off on purchasing this game and wait for it to become part of a service like PS Plus or Xbox Game Pass, if it ever does. 

Tyler Nienburg Owner & Founder

Tyler has a passion for video games and started Rectify Gaming in 2013, where the goal was to bring players together. Over the years, Rectify Gaming has grown into a reliable media outlet for news, reviews, opinions, esports, and more.

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