- Total Score - 8/108/10
Triangle Strategy embraces its narrative to and refined tactical battles to create a compelling tactical experience.
Developer – Artdink
Publisher – Square-Enix
Platforms – Nintendo Switch, PC
In Triangle Strategy, players explore each kingdom and its neighboring countries. You play as various characters as the war develops over precious resources. From tactical battles, huge narrative story branches, and protracted war campaigns where you must manage your party and make choices that affect the scales of justice.
Triangle Strategy has a strong premise, and the narration that kicks off the adventure is somber. The story and setting the table for the next 30 hours of the story the player will embark upon.
The storyline is essential, and your companions have a lot of stories themselves. Outside the hub, much of the story comes from banter between your party members as they discuss a wide range of topics and react to how you are growing as a leader. One of my favorite aspects of the story is your group’s persistence and how much they develop as individuals and with each other.
Overall the story is satisfying, with various endings based on how you play the campaign out. If the voice acting were poorly written or acted, the sparse storytelling would fall apart, but instead, I was eager to hear the party converse about any number of topics. It was a big motivation to continue exploring each relationship more and more as the overall campaign progressed.
The game itself is a classic take on the SRPG genre, such as Tactics Ogre and FF Tactics. The battles are sparse in the early chapters, but the decisions in the story affect the campaign battles, and later you can opt to participate in optional fights to keep your roster strong.
It provides a nice change of pace and is a decent gameplay loop. If it seems straightforward, it’s because it is. Throughout the playtime, the gameplay never changes. You should be able to tell if the style is for you.
A leveling and gear system back the gameplay. While offering a bit of diversity and options, they are about as lean as the core gameplay. Just enough to get your feet wet, but nothing that will have you taking out a DPS sheet and calculating numbers. This may have its root in pen-and-paper RPGs, but it’s a pretty simplistic take on tactics, RPG mechanics, and gear.
I didn’t find it to be too big of an issue. If it dragged on any longer, that simplicity could have grown stale, but the game doesn’t overstay its welcome despite its lengthy playtime.
You have a clear goal, and your progression is nice and tight for the entire journey. Some battles near the end can drag as the enemy count constantly grows. That can be frustrating, but the AI provides a decent challenge without resorting to cheats or unfair CPU advantages.
Artdink delivers a tactical delight with a deep, challenging tactical tale of revenge and the war that takes place. Triangle Strategy is a stellar title from a sound studio and an excellent return to the SRPG genre that has seen a resurgence.