- Total Score - 8.3/108.3/10
Tribes of Midgard brings a frenetic, fast paced gameplay experience to the survival genre.
Developer – Norsfell Games
Publisher – Gearbox Publishing
Platforms – PC, PS5, PS4
Today we are taking a look at Norsfell Games highly anticipated co-op survival adventure, Tribes of Midgard.
Tribes of Midgard feels like a great summary of the survival genre as a whole over the last couple of years.
It takes bits of Valheim, Rust, and various roguelites, how they played and their various mechanics, and built upon it that foundation. It has slick visuals, an refreshing take on survival with several systems and for the most part improves on the “survival” experience as a whole.
Tribes of Midgard doesn’t stray far from that path. Once you complete a very brief tutorial, you are given a choice of two different modes. Saga’s, the “main mode” as it were, and survival, a more endless and customizable experience.
You always start every session with very little, near and already established base, and then slowly work and build up your arsenal and town to the best of your abilities. This part of the game is probably the area that contains the biggest departure from the average survival title. The user interface for managing your character, building the base and managing upgrades is all very snappy and fast paced.
Everything is only a couple of clicks away, and all of the information you need about time of day, base upgrades and world progress is easy to see and allows you to focus on what you need during any given run.
The essential premise of the game is simple. Track down and defeat Fenrir, and escape the endless winter and night using the Bifrost to collect your rewards, unlock new classes and gear and start a fresh run. You can tackle this challenge solo or with up to 9 other players, and co-op play is absolutely awesome to experience.
Many systems from various survival games are here except the idea of thirst and hunger. Instead the elements play a role, with different biomes requiring the right armor set in order to survive for any amount of length.
The moment to moment gameplay is comprised of hunting and gathering. Dividing time between gathering the mats, or hunting down enemy camps for essential upgrades and souls to power everything at home is a delicate balance. In co-op, this dynamic between attack, gather, upgrade and adventure all against a ticking clock creates a frenetic pace that this genre is usually without.
Every few days, a huge Jotunn will be sent to attack the base. Finding and hunting down these massive world bosses yield tons of rewards, and their presence on top of an already intense time based situation add that final layer of polish to the mix.
Going solo is a valid option, and actually scaled well, but co-op was easily the most fun that I’ve had in my Tribes of Midgard experience. It’s such a fun game to play in a group, assigning tasks to each player and putting it all together to finally beat a run.
Tribes however, isn’t perfect. The Saga mode, while really fun, only has so much to offer a long term player. In little over a week, most of the game has been figured out, and peeling back the layers exposes a lack of long term depth and content. Tribes of Midgard is best served as an arcade like survival experience, and survival mode loses a lot of appeal once you figure out the general flow of the game.
Tribes of Midgard is a lean, fast paced and accessible survival game with an intense and fun hook. Survival mode loses it’s luster pretty quickly, but Saga mode is clearly the main dish and it’s addicting as all Helheim. Make sure to check it out, as solo or in a group, it’s an adventure worth experiencing for yourself.