
Stellar Blade released on PC via Steam for the first time last week on June 11 after being exclusive to PlayStation 5 for a year. Today, Shift Up announced that Stellar Blade sold over 1 million copies in its first three days.
On the release date, it had over 180,000 concurrent players and received overwhelmingly positive reviews on the platform. Overall, Stellar Blade has now sold over 3 million copies globally across PS5 and PC.
The PC version of Stellar Blade had many new features specialized for the PC environment, such as DLSS 4, FSR 3-based upscaling and frame generation, high-resolution textures, unlocked frame rate, and ultra-wide display support.
Stellar Blade’s latest accomplishments also set a new record for a Korean single-player console game.
Here are the PC features for Stellar Blade via Steam:
Ultrawide monitor support
Journey across breathtaking science fiction-inspired environments through support for ultrawide screen setups, including 21:9 and 32:9 aspect ratios.
PC optimized graphics
Bring this stunningly vibrant world to life with support for performance-enhancing technologies including NVIDIA DLSS 4 AI-powered graphics, NVIDIA DLAA image quality enhancement, NVIDIA Reflex system latency reduction, as well as AMD FSR 3.
Unlocked framerates
Unleash the full power of your hardware to unleash the full fury of EVE’s electrifying fighting style with support for high framerates and enhanced visual fluidity.
Texture pack support
Enrich the stellar Blade universe through a 4K option for the environment texture quality.
Controller and keyboard support
Leap into the adventure with a PlayStation DualSense® controller on a wired USB connection, or with full mouse and keyboard support.
Haptic feedback
Feel the thrill of combat as your blade slashes its way to victory, with sensations enriched by the DualSense controller’s responsive vibrations.
Adaptive triggers
Unleash devastating yet graceful acrobatic moves, and interact with the technological remnants of an abandoned Earth using the DualSense controller’s adaptive triggers.
Source: bbs.ruliweb







