Summary
The truth of the matter is Supercar Collection Simulator objectively is fun and enjoyable, just like TCG Card Simulator, just a different theme. Ultimately, it boils down to what you prefer as the meat and bones of your Collection Simulator experience.
Developer – Kiki Games
Publisher – Kiki Games
Platforms – PC (Reviewed)
Review copy given by Developer
Within the past couple of years, more “collector simulator” games have been popping up left and right, promising to become different from one another, but is that even possible? The developers from Kiki Games wanted to come out with their own Collector Sim game, but where does it stack up, and is it just the same as all the others?
Supercar Collection Simulator, at first glance, looks like a clone of the very popular TCG Card Simulator game that came out back in September, which caught the streaming world and average consumption users by storm. The concept is identical; following the same steps as TCG Card Simulator, you start out with an empty store, buy your first merchandise, and begin to sell. The straightforward gameplay is enjoyable to sit down and mindlessly play for an hour or more when you’re bored. If you’re not new to this category of game, you will instinctively know what to do right away.

The theme being around car collectibles (basically Hot Wheels) is a cool niche for some of us who enjoy Hot Wheels or cars in general. There are many different cars in different series to collect and sell as well as race other customers for each other’s cars. I found myself doing more opening and chasing for the high-dollar cars to sell instead of sealed packs at one point; the thrill of pulling high-dollar cars was very entertaining.

I played a lot of TCG Card Simulator, like more than I’m comfortable even discussing in detail, so I expected to feel that click right away with Supercar Collection Simulator, but I honestly didn’t.
I felt that it was TCG Card Simulator, just different sprites. That’s absolutely not to discredit the people over at Kiki Games, but it’s hard to be an innovator in such a small niche community. The core gameplay is obviously very similar, making it feel like I’m playing a game I already played multiple sessions of. I’m sure if this is your first Collector Sim, you will have a blast and get hooked quickly, but once you play one, you can almost predict the others.

The gameplay is still enjoyable and addictive, and the concept of the collector cars being the main product available is fun. All the customer models are the same minus some color combos and a few hair combos, which you begin to see multiple at a time, throwing off a bit of the immersion aspect. Controls are very straightforward and easy for anyone to play since it’s basic and intuitive.

The truth of the matter is Supercar Collection Simulator objectively is fun and enjoyable, just like TCG Card Simulator, just a different theme. Ultimately, it boils down to what you prefer as the meat and bones of your Collection Simulator experience. Playability at the moment isn’t the best due to it being an early access game; there’s no current roadmap available, but hopefully the talked folks from Kiki Games push the boundaries and develop new and unique features to bring everyone back.