PAX East was full of talented individuals who were showing off their brand new games, products you name it. One of the more surprising booths has to go to Fixture Gaming who have a product that can potentially revolutionize the…
PAX East was full of talented individuals who were showing off their brand new games, products you name it. One of the more surprising booths has to go to Fixture Gaming who have a product that can potentially revolutionize the…
Axiom Verge, the Metroidvania game from creator Thomas Happ, initially was released in March 2015 for PlayStation 4. It has since been launched on PC and was most recently made available on PlayStation Vita on April 19. I caught up with Mr. Happ…
Here is another PAX East 2016 interview and this time it is with Blue Mammoth Games from Atlanta Georgia who is currently working on Brawlhalla. Brawlhalla is a 2D platform fighter and 100% Free to Play. An eternal battle arena…
We at Rectify Gaming have gotten the chance to do a written interview with the one and only Stewart Chisam who is the president of HiRez Studios. Here is the Rectify Gaming interview with Stewart Chisam: Tyboy- if you…
Xbox Executive, Kudo Tsunoda is confident that the Xbox One has a lot more going on than their competing platforms. In a recent interview with GameIndustry International Kudo talks about brand new Xbox One features like Backwards Compatibility, cross play and…
Rectify Gaming has gotten the opportunity to interview Rare’s Studio Head, Craig Duncan. Rare have announced ‘Rare Replay‘ and ‘Sea of Thieves‘ at E3 2015. We ask him questions about the past, present, future and more of Rare. We…
Get some Kinect and PS4 Camera insight. Commander Cherry is a game developed by Grande Games, made for the Kinect and PS4 Camera. 1. What inspired you to create Commander Cherry? We were experimenting with different prototypes where you could…
Interview with Total Monkery developer, Richard Weeks, working on MagNets 1. What is MagNets for those that don’t know? Richard: Magnets is a fairly fast paced arcade collect-em-up. The player has to destroy robots that are on a rampage, but with…
1. So Jay, first question – what got you into designing games? Jay: Well I’ve always been a big gamer, as a child I was very ill and suffered from asthma quite badly so I was quite spoilt with games…