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Take-Two CEO Explains No Legacy Support On Nintendo Switch Successor Would ‘Break A Contract’ With Players


Posted on August 16, 2023 by Nick Moreno

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After a handful of years, Nintendo Switch continues to tower over its predecessors and even the titan competition that is the Xbox Series X|S & PlayStation 5. Despite its disadvantage in hardware capabilities, it makes up for the software that rolls out each quarter. Looking ahead, there is word on a successor being prepared to launch in late 2024 sometime next year.

Additionally, word also broke out on the familiar specs for the new system. In that, Activision Blizzard CEO Bobby Kotich said it’s on par with the Xbox One/PlayStation 4 power level. Even more, there is the chance for account linking being included as well – a first for a major Nintendo system. Whilst the same profile can carry over, your purchase history was locked to the respected platform in the past; that is expected to change with the new Switch.

According to Take-Two Interactive CEO Strauss Zelnick, the decision to sever legacy support for the Nintendo Switch successor would be catastrophic to the relationship between Nintendo and its consumers, he told Gamesindustry.biz.

You need to give consumers what they want and optimize their experience, and you can’t not deliver a feature you’re able to deliver so as to maximize sales. That isn’t fulfilling your contract with consumers. You have to do the very best you can for them. I suppose it’s possible the lack of backward compatibility could enhance your revenue for a period of time, but at what cost?

“We’re not a hardware manufacturer so we don’t get to make those decisions. But I think if you can be compatible technically, then you want to be. However, in certain instances if the leap forward is great enough, that’s not a possibility,” Zelnick added. Ideally though, many believe Zelnick does not have much to say for recent decisions on behalf of Take-Two.

Recently, it was announced Red Dead Redemption is coming to Nintendo Switch & PlayStation 4. And whilst it is understood for Switch – being the first for the platform – it is a different story on PlayStation. Mostly due to the lacking improvements aside from upscaled visuals; no multiplayer or sign of enhanced performance does not warrant the nearing retail price tag. You can read the full report by heading here.

Does your thoughts align with Zelnick’s?

Source: Gamesindustry.biz

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