Techland Speaks On The Ambitions For Dying Light 2 That Left The Game Delayed Beyond The Studio’s Expectations


Posted on April 12, 2021 by Nick Moreno

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While development for Dying light 2 appeared to be a mess, or at least presumed following a year of dormant radio silence from Polish game studio Techland, the developer clarifies that the title is still well into development. On the surface, fans went the lengths to consider the game in development hell alike other zombie video game franchises, but, the team issued that the initial announcement was made well in advanced to what the studio anticipated.

And after clarifying, Techland did feature a small update on Dying Light 2 and even shared that the game is slated to arrive later on in 2021. However, the developer goes on to ask that fans wait a little longer for full helping of new details on the game. What makes the update even more excruciating is the brief teaser shared at the time.

But this past week, Techland when speaking to GamesRadar elaborates on what specifically took so long. In summary, the promised choice-making feature for Dying Light 2 is the hurle that blocked the game from releasing.

I think it’s safe to say that all of us hoped we’d have fewer hurdles to overcome, but even though we faced some problems with the scope and ambition of the project, we didn’t lose a day and kept pushing the game forward with each production milestone.

We had to find an effective structure for the game, the right balance between gameplay and narrative, we had to deal with some pressure, but I think it made us wiser and more experienced as a team. The game also benefited a lot from that process, so thankfully we’re now almost ready to start presenting it in a broader manner.

Tymon Smektala, Dying Light 2 Lead Game Designer

So although Techland is more confident in the build for Dying light 2 currently, especially for a soon feature of the game, the largest obstacle is one that the developer did not anticipate to be what held back the game from launching more than a year after its promised release date. “What surprised us was the complexity of the beast we’ve created.

“It’s a game of choices, and each choice creates a different version of the game reality – which needs to be tested, balanced, etc. It’s hard to single out one thing we improved during the time. The whole game got better, more focused, more polished. I’m especially amazed by our visual improvements.” He continues, “It also took us some time to finalize the design for City Alignment, a gameplay mechanic that allows you to shape the playable elements that appear in the game. 

At the early stages of the project, the mechanic was really complex, but then we realized we’re not making a strategy game – and what we had was slowing the player’s progress a lot. In the end the hard part was finding out how much of it we want to keep.” But while the anticipation for the game left Techland working for an additional year, other accomplishments were made since.

Namely, the advancement for next-generation consoles: although currently living in the ago for Xbox Series X|S & PlayStation 5, Techland revealed Dying Light 2 for the prior generation. But in a recent interview, the game studio shares the game will aim for 60 frames per second and target 4K resolution. You can read the full report by heading here.

Are you excited for Dying Light 2 following the clarification?

Dying Light 2 is listed for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and PC to arrive later in 2021.

Source: GamesRadar

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