Rectify Gaming

Titanfall 2 To Have Non-Linear Single Player Campaign


Posted on June 28, 2016 by Paul Ludlow

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Titanfall, the popular game from Respawn Entertainment, was best known for its online multiplayer gameplay. Even the campaign required you to be online and was more like a multiplayer mode than a campaign. However the sequel is looking to change that.
Announced back in February, details on the campaign are sparse. According to trailers the story will follow a solider who is linked with a robot after its previous pilot dies in battle.
Many people are expecting a very linear narrative, as is the case with most campaigns in modern first person shooters. However Respawn recently debunked this expectation stating explicitly that the game will not contain an “average linear campaign.”
“It really isn’t your average linear, for lack of a better word, corridor FPS.” The developer said in an interview with CNET. “It’s not like you’re getting pulled through this series of explosions or people yelling at you. There’s going to be very quiet moments where you’re taking in a broad environment and you have to figure out how you’re going to traverse it.”
The developers went on to say that the game’s director Steve Fukuda wants the game to feel like a “big swimming pool,” with players having the option to dive in one side moving around and then getting out another side.
Whether they can pull off this vision is yet to be seen, but taking a different approach is sure to be welcomed by players. The game is set to release on October 28th for Xbox One, PlayStation and PC.

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