Rectify Gaming

Wasteland 3 is a CO-OP Paradise.

Posted on August 26, 2020 by David Rodriguez

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Co-op is everywhere lately. What used to be a genre reserved strictly for beat em ups has grown and expanded to almost every style of game possible.

CRPG’s are no stranger to co-op gameplay. Baldur’s Gate, Divinity Original Sin are some great examples of co-op done right. Some games implement the co-op in good and bad ways.

Great co-op, takes a games core concept and embellishes it when another player plays with that tool set.

Halo is a perfect example. Riding a warthog is plenty of fun on it’s own, but when you and some friends pile in one or form a Warthog convoy it takes that gameplay to another level.

The worst kind of cooperative experience, are the ones that isolate the co-op to a lesser mode, or cut-off from the actual “core” campaign. It can frustrate, as many games including co-op doesn’t mean a lot of fun or unique co-op experiences.

More often than not, co-op sometimes feel like another check on a box. A mode included simply due to it’s popularity, with little care or thought as to it’s inclusion.

Wasteland 3 thankfully avoids that problem entirely with one of the best co-op inclusions to date.

Like the best co-op games, Wasteland 3 allows for a true cooperative journey. The entire experience, from character creation all the way up to a multitude of different endings the game contains.

At first, similarities to Larian Studios excellent Original Sin 2 are all over the place.

Character creation is done with a pair of characters, each of the default pairs being a preset group with defined traits, abilities and backstories.

You can easily bypass that step and engage with a pretty robust character creator. From that point on, the co-op is engaged at all times.

This is when the marriage of great co-op design, and Wasteland 3’s deep and flexible RPG and combat systems truly shine together.

Each player is essentially a fully independent player in a shared world. After a brief prologue, each player can assemble there own team, or venture solo into the Wasteland and go about there business.

While one player engages in a huge boss fight, the other player can be in town picking locks.

Now most of these features are similar in point to Original Sin and others like it, is the games pretty unique as it’s asynchronous co-op.

In Wasteland 3, a host can create a co-op campaign. Now, once both players have played and a save has been made, the save is created for both players.

Then either player can load up that game and invite a different player in, or they can invite the same person over and continue from either save each player contains.

It’s a pretty great feature, and for a game that can easily hit 100 hours of playtime, it can truly help make a campaign of that size manageable.

For a more detailed look, check out my co-op videos of the early sections of Wasteland 3, and stay tuned right here for a full review as well.

Wasteland 3 has excellent co-op, and it’s a not just well implemented, it’s been my preferred way of exploring this fantastic new entry in this classic series.

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David Rodriguez is a senior editor at Rectify Gaming and a freelance writer at Gamepur and has been gaming for 30 years.His work has also appeared at NTF Gaming, Rectify Gaming, Gamepur, Opencritic, and Metacritic.