
While Respawn Entertainment continues to be championed as a jack-of-all-trades studio with titles like Apex Legends & Star Wars Jedi IPs continue to glow in popularity, the state of the developer leaves fans concerned. This is due to the growing number of veteran leadership roles exiting from the Titanfall team. And now with live-service at Electronic Arts making a total of 73 percent of its gross earnings, there is a greater issue that could be underway.
Recently, Apex Legends Season 21 – Upheaval although with the introduction of new Legend Alter and the long-awaited return for solos mode, the game has been struggling to shatter its prior record player count. What’s more is that Apex Legends is also on the horizon of tapping into new genres altogether according to CEO Andrew Wilson previously.
Now amid the transition to the next season, Respawn Entertainment is reformatting its battle pass system for the battle royale. For Season 22, the one-time purchase is now being split into two passes and is required to only use real-time tender rather than purchasing with the earned Apex Coins from prior battle passes.
Hey, Legends. You know that we’re all-in on creating the best experience. We’re frequently iterating on the game, chatting with players, and considering how we can action on community feedback—from casuals to pros. Today we’re announcing a brand new Battle Pass experience that will launch with Season 22. And this isn’t just a heads up, it’s also an inside look into how we’ve improved the value, reduced the time needed to unlock high-end items, and more.
“We’ll get into it for those that love the details, but here’s the gist: shorter Battle Pass with one for each split, revamped rewards, and purchased with IRL currency with a new cost for Premium+. We’ve seen the numbers, and things need to be more approachable and realistic for our global player community. Each of these updated aspects allows us to make the Battle Pass more attainable and valuable for your time and money.”
Continues, “Starting in Season 22, each split will now have its own 60 Level Battle Pass with the same cost for each. With the Battle Pass shortened, more of our community will be able to tackle the track and obtain the Reactive skin at the end. You’ll now earn double the Battle Pass rewards across the entire season by completing both Battle Passes (more on that below), and you can continue your progress past Level 60 up to Level 100 to upgrade your Battle Pass badges.”
This is not the first instance a publisher has went ahead injecting more live-service elements to games already well off. Recently, Ubisoft went ahead with the R6 Membership with Rainbow Six Siege earlier this spring. You can read the full report by heading here.
Are you surprised by the recent decision by Respawn Entertainment?
Source: Respawn Entertainment







