Rectify Gaming

Corporate Microsoft Addresses Concerns With Activision Blizzard Purchase Confirming Popular IPs Will Continue Coming To PlayStation/Nintendo Beyond Contractual Arrangements


Posted on February 11, 2022 by Nick Moreno

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While the original purchase of Zenimax Media for Bethesda arose to be one of the most eye-opening acquisitions from the video game industry that Microsoft helmed, it was only child’s play compared to what the firm had planned for this past month. As many of you can gather, the Xbox company is planning to acquire Activision Blizzard for close to $70 billion. The deal is said to be in process well into the next fiscal year.

However, many questions are left unanswered including plans for other platforms outside of the Xbox ecosystem moving forward. While Sony Interactive Entertainment swiftly commented on Microsoft’s legitimacy to honor its deal with the conglomerate, Xbox lead Phil Spencer went on to elaborate its plans to carry out the arrangements already in place. On behalf of Activision, the firm per Bloomberg said three new, unannounced Call of Duty games are set to hit PlayStation well into 2023.

But what about the window following internal deals concluding? According to corporate Microsoft, the firm is set to deliver Call of Duty and other multiplatform IPs to PlayStation and even Nintendo, it said in a press release.

First, some commentators have asked whether we will continue to make popular content like Activision’s Call of Duty available on competing platforms like Sony’s PlayStation. The obvious concern is that Microsoft could make this title available exclusively on the Xbox console, undermining opportunities for Sony PlayStation users.

To be clear, Microsoft will continue to make Call of Duty and other popular Activision Blizzard titles available on PlayStation through the term of any existing agreement with Activision. And we have committed to Sony that we will also make them available on PlayStation beyond the existing agreement and into the future so that Sony fans can continue to enjoy the games they love. We are also interested in taking similar steps to support Nintendo’s successful platform. We believe this is the right thing for the industry, for gamers and for our business.

Brad Smith, Microsoft President

He continues, “some may ask why today’s principles do not apply immediately and wholesale to the current Xbox console store. It’s important to recognize that emerging legislation is being written to address app stores on those platforms that matter most to creators and consumers: PCs, mobile phones and other general purpose computing devices. For millions of creators across a multitude of businesses, these platforms operate as gateways every day to hundreds of millions of people.

“These platforms have become essential to our daily work and personal lives; creators cannot succeed without access to them. Emerging legislation is not being written for specialized computing devices, like gaming consoles, for good reasons. Gaming consoles, specifically, are sold to gamers at a loss to establish a robust and viable ecosystem for game developers. The costs are recovered later through revenue earned in the dedicated console store.”

Previously, it was reported that Call of Duty would be breaking its annual development cycle for the first time. The story resurfaced following the acquisition with Microsoft to expand creative flow allowing teams to stretch for other unique projects outside of the first-person shooter juggernaut. You can read the initial report by heading here.

Are you surprised with the comment made on the acquisition?

Source: Microsoft

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