It is already pretty evident with how Bioware’s latest IP Anthem launching earlier this year as anticipated fans continued to unroll different issues that only devalued the initial promise that players were expecting from the Mass Effect developer when the title was announce back at E3 2017 an followed by a couple of pushed release dates. But despite the reception the game got, Electronic Arts still sees potential in the unfortunate sci-fi, action RPG.
In an interview with GamesDaily, publisher CEO Andrew Wilson discussed the current stance for EA regarding lootboxes, general views towards their current titles, and what’s planned next for the industry from the company. During the discussion at E3, Wilson shared that despite the game’s lackluster debut believes there’s still time for the title to bounce back in the long-run.
“IP lives for generations, and runs in these seven to ten-year cycles. So, if I think about Anthem on a seven to ten-year cycle, it may not have had the start that many of us wanted, including our players. I feel like that team is really going to get there with something special and something great, because they’ve demonstrated that they can.”
Wilson adds on that the current status for Anthem can be compared to DICE’s Star Wars Battlefront II back in 2017 and aims to pursue a “road for redemption” to re-earn the faith from those who are veteran fans of Bioware. The CEO even suggesting that fans of the developer a decade before compared to more recent fans have different expectation on the title, implying to possibly even being the reason for the game’s rocky launch.
Bioware has shown already to be fully obligated to work on the issues that currently plague the title and now with the publisher backing the game’s potential in the coming months, this could only ensure that we could see a return of the fresh game sometime soon when everything is sorted out.
If you aren’t too familiar with Anthem, check out our review for the title here.
Anthem is out now for Xbox One, PlayStation 4, and PC.