
It has now been two nights and Oswald is a step closer to saving his father after luring Chica and rescuing Mike. The mission to Find Dad continues as you get on to Day Three when things start to get interesting. Day Three begins with Oswald waking up from a bad dream after being chased by Yellow Rabbit at Freddy Fazbear’s.
If you haven’t already, check out our Walkthrough Guides for Night One and Night Two.
Main Objectives
How To Complete Day Three

To start Day Three you will return to the bedroom featuring Oswald’s cat. If you wish, you can interact with the cat in Five Nights at Freddy’s: Into the Pit. Mom is waiting for Oswald in the Kitchen before starting the second day of school. Head out of the bedroom into Hallway 2 and go to the Kitchen to see Mom.

After having a conversation with Mom about the weird creature following him around, Oswald will need to get to School. Exit the House by going to the Living Room. There will be another quick scene featuring “Dad” and Mom saying goodbye before Oswald heads to School. Next, head out of the house and go to School.
How To Complete School Day Three

School has started with known bully Dylan speaking to Oswald and giving him a nickname. There will be a couple of cutscenes at this point including one in the classroom when Oswald starts seeing things such as Yellow Rabbit as the Teacher and the other kids as Bonnie, Chica, and Freddy.

Mrs. Meecham will ask Oswald to look for a book that was left in the Principal’s Office. Your new objective will be to “Get Mrs. Meecham’s Book From the Principal’s Office”. The Principal’s Office is the second door going right along the wall. As you walk towards the office you will see the Principal outside of it, but she lost her keys.

The Principal’s Keys will be in Classroom 2 which is down the hall and it’s the room you haven’t walked into yet. Once you have the keys head back to the Principal and Oswald will gain access to the office. The door will be open and once you enter the Principal’s Office the Book for Mrs. Meecham will be on the desk.

When Oswald grabs the Book he will also get the Stretchy Hand that will be needed a little later on in the game. Now you will need to ‘Return To Class’ and give Mrs. Meecham the book and this will be the end of the School day.
How To Escape Home In Night Three
After leaving School you will need to go Home to begin Night Three. You will start this night at Home once again and will need to find a way to escape Home. You can use the Screwdriver on the window in the Bedroom to Escape.

After finding a way to escape home for another time you will need to head back to Jeff’s Pizza and into the Ball Pit. Once you are back in 1985 Oswald will now need to ‘Find A Way Into The Arcade’.
How To Get Into Arcade

Getting into the Arcade can be confusing, but the Stretchy Hand Oswald acquired earlier in School will come in handy at this part of the game. Head into the Dining Area then go to the Party Hallway. To the right of the Party Hallway is a large pile of presents that is blocking access to the Arcade Keys on the wall.
Walk up to the pile of presents and interact then use the Stretchy Hand to get the Arcade Keys.

Now you can go to the left of the Party Hallway and walk up to the Arcade door. Once you are in the Arcade walk further into the room until you see Bonnie slamming his hand on top of an Arcade machine which also has a kid trapped.
Once Oswald gets closer to the machine occupied by ‘The Rabbit’ there will be a cutscene that activates the animatronic. Now, Oswald will need to “Find Something To Lure The Rabbit Out”.
How To Lure the Rabbit
Bonnie known as ‘The Rabbit’ is the second animatronic you will need to lure out. Looking at the sketchbook in your inventory you will see “Do Not Attempt to play Bonnie’s Guitar”. You will have to do the exact opposite and play his guitar.

Go Backstage where you’ll see Bonnie’s Guitar, but it’s missing its strings. The Guitar Strings will be located at The Mill. You will have to walk up to the Guitar and interact with it to have the strings appear at The Mill.

Now, head to The Mill where the Guitar Strings will be located. Grab the strings and you’ll run into a quick conversation with Dylan who took photos of you diving into the garbage. After getting the strings head Backstage at Freddy Fazbear’s to fix Bonnie’s Guitar.

Next, go to the stage next to the amp and interact with it to play the Guitar. You will now have to press the corresponding buttons to play the instrument in a certain amount of time. Once that is done, ‘The Rabbit’ will come running to you. Head into the basement and hide in the vents. Bonnie will try to grab you and you’ll have to hit the corresponding buttons to escape him.
Rescue Chip

After escaping Bonnie in the vents Oswald will return in the Party Hallway. Once the hallway is clear, head back into the Arcade to save Chip. Once you save Chip there will be a sequence when Freddy and Yellow Rabbit walk into the room.
This will prompt Oswald and Chip to Escape Freddy Fazbear’s. Head back into the Ball Pit and this will begin Day Four at Oswald’s House.







