For the ongoing climate at RGG Studio, many are interested the direction the team will head now with prime leadership like Toshihiro Nagoshi and Daisuke Sato both departing from the developer. Most notably for helming the Yakuza IP, both Nagoshi & Sato in October announced to be departing for new, undisclosed opportunity. However, it was reported that the pair are to head towards NetEase after leaving the Sega team.

While the team inherits new leadership, information on the next Yakuza game was spared. Although light, it is said the next mainline entry is to follow the continued path of Ichiban Kasuga. Additionally, RGG Studio in a later interview reiterated on the matter and told another unannounced IP is also in production as well.

From NetEase Games, the Chinese firm announces its plans of the newly established Nagoshi Studio, helmed by the titular industry veteran Toshihiro Nagoshi. Sato is also joining the venture as a producer for the new developer.

The sea of change that began in the entertainment industry in the late 20th century has brought even greater change to the industry in the 21st century. Changes to entertainment content, how it’s made and the business model driven by technology and infrastructure advances have sparked a paradigm shift, and these changes are continuing to unfold with greater and greater speed.

What only yesterday had been considered the height of cool now suddenly becomes outdated before you know it. For creators, this makes working in the industry today incredibly challenging. But no matter how the times change, I believe that what people essentially want from entertainment has not changed one bit.

People see their dreams in entertainment. People look to entertainment to give them hope in life, to soothe them in times of difficulty, and to add excitement in happy times. People look to entertainment to provide the spark for all kinds of events. The appetite for entertainment is the same today as it was in the past.

There are obviously differences between the past and the present in how entertainment is consumed, its volume and velocity, but its essence remains the same. The only way to deliver this essence to the world is if all creators approach the works they create with seriousness and clarity while grinding away to get closer to reaching the ideal.

Toshihiro Nagoshi, Nagoshi Studio Head

“One of my goals at this studio is to create an open atmosphere. This may sound like an overly simplistic goal. But even the most talented creators cannot fully unleash their abilities in isolation. I believe that the first step to creating high-quality titles and delivering the essence of entertainment with strong motivation starts with creating an open atmosphere in the studio,” Nagoshi adds.

“This means having open-ended discussions that ignore seniority and hierarchy. This means not fearing mistakes while also not being afraid to correct them, and treating failures as assets. This means not giving up on reaching the ideal, and fighting to get closer to it. This may seem so simple, but the simplest things can unexpectedly be the hardest to do, and at the same time the most important. Nagoshi Studio is committed to creating content for the world to enjoy from this atmosphere.”

Are you excited for the future of Nagoshi Studio?

Source: Gematsu

Nick Moreno Content Writer

Nick has over a decade of video game journalism under his belt. Outside of writing about trending & indie releases, he has also provided coverage at multiple events across the United States including Penny Arcade Expo & E3.

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