Recently playing Telltale’s latest The Walking Dead: The Final Season, it was a joy seeing how well the game delivered, both in it’s story and visuals. It’s also disappointing that this is the last time we will be seeing their hand crafted engine. When this season is complete, they are moving on from it.
Back as early as 2005 soon after the studio was founded, their Telltale Tool Engine was created. Tested on the Telltale Texas Hold’em, it was later refined for their next title Bone: Out Of Boneville. And since was used for every title developed by Telltale. With each game, the engine has been reworked. Though it did its job, the engine was notorious for not being as stable as others. With casually freezing games or constant audio bugs, problems that could ruin your experience if short tempered as it sometimes constantly.
For me, I’ve grown use to this issue since playing between Back to the Future: The Game to their most recent series. Each experience getting slightly better as I progress through time with their more recent titles. But it ultimately didn’t get better until the current season of The Walking Dead. Seeing not only a complete makeover to the overall look of the game, but as well as little to no bugs when playing through the first episode.
Saying goodbye to awkward lighting and off animation as ‘Done Running’ introduced a new system for lighting which included responsive shadow effects and even some reflections at some parts. Something mind blowing to have thought about since the beginning of this series. But now that is a reality, it is a shame that the developer finally reached this point to only dispose of the engine for good following the conclusion of The Final Season.
Announced a few months back that Telltale will be dropping their engine in exchange for Unity, confirming that The Wolf Among Us 2 and Stranger Things will be the first title to be composed using Unity.
The Telltale Tool has finally reaching its peak just to be discarded is really disappointing overall. The studio was finally able to maintain their engine resulting with little to no bugs or hiccups throughout my four hour playthrough of the Final Season’s first episode. Which came as a surprise to me as it was almost expected when playing any of the game from the developer.
No progressed loading times or unsynched dialogue was stumbled upon, making the experience Telltale presents us more flawless with finesse. Looking forward to the upcoming episodes, it’s to be the same level of undisturbed gameplay. Recently revealed was that The Walking Dead: The Final Season will be the shortest wait between episodes in Telltale history.
For our review of The Walking Dead: The Final Season ‘Done Running’, check here.