Following the overgrowing concern that continues to tail the pandemic of COVID-19 for the past few weeks, yet another game has withstand a tremendous influx of additional players in result from the encouragement of social distancing and practicing quarantine in efforts to reduce the spread of the ailment. This time, Psyonix’s Rocket League has taken a large dose of active players which peaked its initial concurrent player count.

Esports analyst and industry correspondent Rod Breslau shared on Twitter that Rocket League’s all-time peak player count has increased as it corresponds to a recent trend which continues to be more prevalent on the launcher.

According to Steam Charts, Rocket League has accumulated roughly 120K active players in the past 24 hours, which is nearly 20,000 more than the initial 103K that was witnessed back in April of 2016. As of last month in February, the game only received about 80K active players, which is a decrease from 81K that played the month before in January.

This happened to become a larger trend with titles across the platform on Steam. It was not too long ago that Valve’s Counter Strike: Global Offensive ticked above its active player count into the millions for the first time in history. Even more, Steam itself also received a new record of concurrent players on the platform recently bouncing well over 20 million.

Although Rocket League does not hit seven-digits alike the other two, the number accumulated so far surely is a new milestone for developer Psyonix. Later in the thread on Twitter, Breslau disclosed Psyonix’s confirmation that Rocket League stretches past 500K players across all platforms. And as tensions continue to loom over society with the new virus, this number could only be a projection that could easily be toppled in the coming weeks.

Have you been busy on Rocket League this past week?

Rocket League is out now for PC, PlayStation 4, Xbox One, and Nintendo Switch.

Nick Moreno Content Writer

Nick has over a decade of video game journalism under his belt. Outside of writing about trending & indie releases, he has also provided coverage at multiple events across the United States including Penny Arcade Expo & E3.

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