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Sony Interactive Entertainment Opens New Game Preservation Division In Reveal From New Employee

Although Sony Interactive Entertainment & PlayStation appears to be at the forefront of the video game industry in recent years with the PlayStation 4, the firm still remains outperformed by its competitors in other aspects. Nintendo remains the most consistent to sell its hardware at a gain compared to selling at a loss. Microsoft remains the most adamant in legacy support for prior generation releases.

Recently, it was revealed that the new PlayStation Plus subscription tiers are set to release this June. There will be Essential, Extra, and Premium tiers offering unique perks to each option. Namely the Premium payment which includes legacy support with PlayStation 3; only drawback is it requires to be streamed rather than native support.

But perhaps that is only a temporary solution? Well according to Garrett Fredley on Twitter, he is part of a new game preservation division over at Sony Interactive Entertainment. While there has been hopes that the PlayStation firm is adamant to pursuing the venture head-on, this is the first tangible evidence of that becoming a reality.

Fredley previously worked at Canadian mobile developer Kabam & Phoenix Labs. His most notable work is his efforts at Electronic Arts working on legacy support for a slew of IPs including FIFA. “Solely lead the preservation efforts for the FIFA franchise, resulting in the complete archival of multiple titles,” Fredley wrote via his LinkedIn profile.

Fredley also mentions other efforts at Electronic Arts including “utilized a series of VMware machines to replicate the full Audio, Art and Build Production workflows” which is connected to game preservation as well. In his post on social feeds, he expressed “game Preservation was my first career passion, so I’m ecstatic that I get to go back to those roots.”

Previously, PlayStation 5 was initially launched without any form of native support for legacy hardware aside from PlayStation 4. However, President & CEO Jim Ryan is said to be in favor of backwards compatibility. He explains resources goes into new technologies for the latest hardware, but he does not discount prior release. You can read the full report by heading here.

Are you interested what this new division will deliver to PlayStation?

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