For more than a week already, PlayStation 4 users were granted exclusive access to the beta for Crystal Dynamics’ Marvel’s Avengers. Shoveling in hours of content for one pre-launch playtest surely is a way of putting it as players found the game to be virtually endless in things to do when getting their hands on the beta. And while the game does perform well, does lack in consistency.
Players are aware that even the beefier PlayStation 4 Pro is not capable of the game running at a solid 60 frames per second even with performance mode enabled. So that leaves the question if this issue will be resolved coming launch for the game in less than a month. Well, that does not look to be possible.
In that, Crystal Dynamics confirmed when speaking to Wccftech that the game is not capable of keeping a stable performance on PlayStation 4 Pro and the future does not look to squander the issue presented.
It’s not going to be a consistent 60, it’s as high and as optimal as possible. It varies, it’s a variable frame rate and depends on the number of characters you might have and the stuff that’s going on. We’re working on optimizing for that mode in particular, we’re actually working on optimizing how we handle the loading of like an effect or the loading of physics in order to maximize it, that sort of stuff is ongoing right now. It happens at the very end of a project, to pull out all the bells and whistles and all the stops.
And with that mode in particular, obviously the goal is performance. As a combat guy, personally, I’d love to see 60 FPS all the time, so we’re always pushing for that. That’s always the goal. I don’t know if we’ll hit it in every possible scenario, the game is just too crazy in certain cases to guarantee that.
Vince Napoli, Marvel’s Avengers Combat Director
While the developer does reassure to continue pushing for a flawless framerate for Marvel’s Avengers to be present, it is not guaranteed for every segment of the game. While it has been illustrated how impressive the game has performed already from shared gameplay footage, the whole game is very complex to full offer a consistent 60 frames per second.
With the lingering Xbox One and PC versions slated to expect the beta soon, the story might change for the game with more optimized and powerful units to successfully execute 60 frames per second performance. And looking ahead, the next-generation iterations of Marvel’s Avengers are also suspected to do the same also acknowledging the power difference with current consoles.
Howbeit, there is a report that has been passed around suggesting a handful of third-party studios struggling to implement 1080p/60 frames per second on PlayStation 5. If that is the case as well on the newer PlayStation system, users might not be fully satisfied if the claim is proven to be accurate. You can read the full report by heading here.
What system are you planning to get Marvel’s Avengers for?
Marvel’s Avengers is shipping for PlayStation 4, Xbox One, PC< and Stadia on September 4, 2020; listed for PlayStation 5 and Xbox Series X.
Source: Wccftech