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Future Yakuza Games To Continue Turn-based Combat RGG Studio Confirms, More Global Releases Planned For New Releases

Posted on May 7, 2021 by Nick Moreno

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Upon the post-launch phase for Yakuza: Like A Dragon in Japan, developer RGG Studio indicated that the developer would continue to experiment with the Yakuza IP leading forward in regards to later entries. Upon the many changes between Yakuza 6: The Song of Life & the 2020 release, RPG elements are to be further injected into the franchises DNA. Additionally, the turn-based combat is told to still be better iterate for newer games.

Outside of direct applications that rework how Yakuza and other connected properties play, the Japanese developer later confirmed its plans for further roll out multiplatform releases as time progresses. RGG Studio lead Daisuke Sato backs the decision by stating, “we released the Yakuza series and Like a Dragon on multiple platforms because we wanted more Western players to have the opportunity to play our games.”

In an interview with IGN on Friday, Ryu Ga Gotoku commented that new releases for Yakuza will be continuing to incorporate the turn-based combat even more.

That’s right. The Yakuza series has been transformed into a turn-based RPG. On the other hand, over the years, Ryu ga Gotoku Studio has accumulated resources and know-how of making flashy and exhilarating action games that are effortless to enjoy. We decided that we should let our signature action gameplay live on through Lost Judgment.

Toshihiro Nagoshi & Kazuki Hosokawa, RGG Studio Yakuza Lead & Producer

So while later Yakuza games are to be carried out with the RPG combat system, Judgment will remain to hold the action brawler attribute leading forward. Of course, this falls on the same day of the second installment being revealed, Lost Judgment. The game is said to release on Xbox & PlayStation later this fall.

During the ‘Judgment Day Event’ livestream on Friday, Sato disclosed further ambitions to offer global launches for its games. “But after all, if you want to create a game in an age where information is shared simultaneously, I thing taking all of your customers into consideration and nailing a global launch is the way to go.

“We’re determined to make every effort to support this for all our games moving forward,” Sato concludes stating. What are you most excited for the future of Yakuza and RGG Studio games?

Source: IGN

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