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Life Is Strange: True Colors Team Explains Lowered Performance Is To Favor The Game’s “Cinematic Fidelity”, Even On The Newest Consoles


In the range of projects that is planned to ship in late 2021, Deck Nine Games’ Life is Strange: True Colors stacks up to be an exciting entry from the Life is Strange: Before the Storm studio. While developer Dontnod Entertainment, the team responsible for the titular franchise works on Life is Strange Remastered Collection, the smaller team delivers a new experience set within the universe.

However, it appears the game suffers from certain problems since launch that the team is investigating to resolve. But for a single-player experience, the decisions made from Deck Nine Games certainly is questionable. Originally assumed to be a technical limitation that could be patched in later on, the studio shares it intended to release the game at only 30 frames per second on all systems.

While speaking to its followers on Twitter, the team then goes on to defend the discovery by explaining that the choice for performance is to maintain the integrity of the game’s “cinematic fluidity”. You can view the full post below:

Eye-opening to say the least, but it appears there is still a problem with episodic-like experiences from teams working on these projects. Previous Telltalle Games’ titles showed to be suffering when transitioning cuts for instance with long loading or juttering. Additionally, the latest Tell Me Why from Dontnod Entertainment which offered an 60 frames per second failed to remain consistent with that – even on Xbox Series X|S.

This is not the first time developers defend its decision that withhold potential of its project. Previously, Ubisoft Pune/Ubisoft Mumbai told that the appearance of Prince of Persia: The Sands of Time Remake was intentional in preserving the original appearance of the original 2003 release. Currently, the game has still yet to release.

Elsewhere, the decision for the new direction of the Saints Row reboot also falls to being a similar situation. While the game proves to be an advancement from previous Volition projects, the creative choice for the new plot is not favored by decade-long fans. But, the team tells it will resume with the direction for the series.

In perspective to the previous delay of the Nintendo Switch version for Life is Strange: True Colors, this appears to explain more reasoning for the halting of that version from releasing simultaneously to the others. You can read the full report by heading here.

Are you surprised by the outcome of Life is Strange: True Colors?

Life is Strange: True Colors is out now for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and PC; comes to Nintendo Switch in late 2021.

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