Just over the weekend, 343 Industries’ Community Director Brian Jarrard on Reddit disclosed that the same update format for Halo Infinite back in December will become a monthly tradition starting this month. However, while only one week remains for January, Jarrard clarifies that the inaugural introduction for ‘Inside Infinite’ will arrive in the coming days – just without informing on an approximate date.
And the developer’s credibility is strengthened when it was discovered late this Thursday that the high level update appeared over on Halo Waypoint. Alike with how new details were distributed for the previous blog post in December, 343 Industries offers a lengthy read for it fans to provide an involved and intricate understanding on the current position for Halo Infinite leading to this fall.
Most excitingly, it is revealed that plenty of the game’s launch content has already been administered for testing and the majority of the title expected with the base game is being played on a daily bases by 343 Industries.
We have everyone fixing bugs on our launch content and some exciting efforts kicking off for future updates – like new vehicles, equipment, etc. But we’re pretty much playtesting a ton and looking for ways to polish and improve everything. All of our launch content is in-game and being played daily but it takes a strong effort to get something from 90% to a full 100% ship quality.
So, we are pushing hard to squash bugs and tune our toys so they are in a good spot as we get closer and closer to launch (and public flighting before that). Additionally, we are taking time to evaluate the visuals of certain sandbox items with the goal of ensuring everything is landing the way the art directors envisioned.Quinn Delhoyo, 343 Industries’ Lead Sandbox Designer
Throughout the course of the first Inside Infinite, 343 Industries presses questions on the Sandbox team involved with working on the items, weapons, vehicles, and more that is at player disposal when the users in prompted to play. And given the extra year for development to be focus on rounding the edges on Halo Infinite – the team finds that many aspects of the core game is more prepared than ever for the arrival of the game.
More interesting is how PC is being handled for the game. Unlike predecessors where the respected project is followed by a PC port during pos-launch, 343 Industries informs that the PC version is being optimized solely by a separate team simultaneously. Even more, the status for keyboard & mouse configuration is told to feel as responsive as Halo already does with a controller.
“We have staffed up a team here that is devoted to the PC livelihood,” Delhoyo says. “The Sandbox Team partners with the PC Team to build features and systems with the goal of meeting the expectations of PC players so that everything feels native to their platform. PC as a first-class endeavor is another aspect to Halo Infinite that we are actively taking into account.
“PC as a platform is not going to be a port after we launch the game. We are playing on PC every day. So now, not only does our game need to feel great and like Halo on a controller like it has natively for the past 20-some-years, the game and all of its systems need to take into account native mouse and keyboard functionality.”
We rebuilt the engine multi-threading solution to ensure high execution efficiency across all platforms and PCs, instead of running optimally just on Xbox One. We used this new system to transition the renderer to a massively parallel multi-threaded framework to support the increased cost of all our new rendering features and achieve high graphics efficiency on PC CPUs of various size as well as Xbox Series X/S and Xbox One X/S hardware. In practice, this means that we are doing our very best to make sure Halo Infinite runs optimally on any device you may choose to play on!Daniele Gianetti, 343 Industries’ Game Foundation Architect
Reflecting more on the PC spectrum in retrospect for Halo Infinite, launch for the game is expected to be even more engrossing for its users thanks to other promises ensured by 343 Industries. Already told the game is to control buttery smooth, performance – at least on multiplayer – is said to be optimized in favor for 120 frames per second. Not to mention the cross-play support between multiple Xbox systems.
Most excitingly for the future population regarding Halo Infinite is its port of entry. In that, 343 Industries also clarified that online will be a free-to-play experience. So no matter console or PC – players can jump on and play what might be the best take on the series yet. You can read the initial report by heading here.
Are you excited for future ‘Inside Infinite’ updates?
Halo Infinite is slated to release sometime in fall 2021 for Xbox One, Xbox Series X|S, and PC.
Source: Halo Waypoint