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Report: Acquisition Of Double Fine Productions By Xbox Saved Climatic Boss Fights From Being Cut, Tim Schafer Confirms

For the future of Xbox, lead Phil Spencer has noted that acquisitions are far from over. In that, he told the emphasis for these purchases are to benefit Xbox Game Pass namely. However, he also notes that studio buyouts are also aimed to improve the number of single-player experiences. Just look at Double Fine Productions with Psychonauts 2 this summer. But, Microsoft’s involvement is not to affect production.

In a previous report from Game Informer, studio founder Tim Schafer explained that the Xbox company does not infringe on the outcome of its work. More so the firm only leaves a blank check for the developer and endless freedom of creativity. Previously, praise was expressed in terms of Microsoft when it came for the Betheada/Zenimax Media acquisition from Arkane Studios later on.

Additionally, subsidiary Arkane Lyon also told a similar story alongside the Xbox Game Pass structure goes on to benefit developers as well. Recently when speaking to G4TV, Schafer reveals that the purchase by Microsoft for Double Fine Productions saved the boss fights from being cut from Psychonauts 2. You can view the portion of the interview in the video below:

“Like, all the boss fights, basically, we were- we had crowd funded, and we were doing great. We had a publisher, and the publishers started having troubles, and we lost a lot of time. And also, the game was – some games they don’t, they go late,” Schafer explains. “But the combination of all those things, meant, like, okay, we’re gonna have to cut a lot of stuffif we’re gonna come out with the money we have left.

“And then in talking to Microsoft, their question was like, ‘What would the game be like if you weren’t as constrained by resources?’ And it was like, ‘Oh I’d put those boss fights back in’. Because its so easy to cut boss fights out because they’re kind of separate from the levels, levels complete without them, but not a Psychonauts level because they represent often the big thing going on in that person’s mind.

He goes on to add, “They have a major neurosis they’re fighting or something like that. You got to show it and help the host of the mind fight it, to overcome it or change the power balance. So we really wanted to get those back.” Evidently, we witness more support for the game as it released on Xbox Series consoles with 120Hz compatibility at launch. You can read the full report by heading here.

Are you surprised by the impact Microsoft made on Psychonauts 2?

Psychonauts 2 is out now for to Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and PC.

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