When looking at the growing lineup of projects that developer Remedy Entertainment has built up in recent years, putting that into perspective for the size of the team illustrates how taxing it can be for these AAA titles. Later this month, Remedy plans to roll out the long awaited Alan Wake II after players awaited more than a decade and a recent delay on the release for the sequel.
Additionally, the team is also internally working on more Control titles. One is Project Condor – a PvE online experience and another mainline installment for the series. Not to mention the new collaboration with Rockstar Games to remake both Max Payne and Max Payne 2: The Fall of Max Payne is in the pipeline too at Remedy Entertainment.
When speaking to Video Game Chronicle recently, Max Payne remake creative director Sam Lake expresses that the game is a large task for Remedy Entertainment to take on – similarly to how the original games were view at their time too for the team then. “It is a significant undertaking in the sense that even if they are old games, just thinking about bringing them up to modern standards and combining them into one, you can see that it’s a big, big project.”
In a follow-up question posed on the casting for Max Payne, Lake answered: “No comment! That’s going too far.” While the original installment coined the likeness of Payne, the sequel following the game’s success did instead commission a unique look for Max Payne which then carried over to the third entry as well. So if Lake were to reprise his role, it would be for the first game most likely.
Although his portrayal in games is limited from recent Remedy releases, Lake did receive a role for Alan Wake II. He stands as FBI agent Alex Casey alongside dual protagonist, Saga Anderson. Perhaps it could draw some conflicting forces for future projects tied to the ‘Remedy Connected Universe’ You can read the full report by heading here.
What has you most interested to see for the Max Payne remakes?
Source: Video Game Chronicle